Grant Niesner
SOFTWARE EXPERIENCE
Maya, 3ds Max, Phoenix FD, Softimage
• Modeling, Animation, VFX, UV mapping, Texturing and Rendering (Keyshot, Arnold, V-Ray, Mental Ray)
Unreal Engine 4-5, Unity
• Game Engine Asset and Environment Creation
Substance Painter, Adobe Photoshop, Illustrator
• Texture Painting, Photo-Retouching and Illustration
ZBrush, Mudbox, 3D Coat
• High Definition Modeling and Surface Sculpting
After Effects
• Animation Compositing and Video Production
Additional experience; Blender, Cinema 4D, Autodesk Inventor, Rhino, Solid Works and Nuke
EDUCATION
1985 – 1989 Rochester Institute of Technology, Rochester, NY
Bachelor of Fine Arts in Industrial Design
Studies included Product Design, Traditional Animated Production, Sculpture, Graphic Design, Interior Design, Painting and 3D Computer Graphics