Digimation

Speaker: Modeled & textured from scratch using physical ref. Projector and mini PC/camera: Optimized CAD data with additional modeling in Maya. Rendered in 3Ds Max with V-Ray.

Scene assembled, animated and rendered in 3Ds Max with v-Ray.

Optimized CAD data, additional modeling, materials and shaders in 3Ds Max and V-Ray.

Unity weapon trainer - Glock 17 exploded view - still from animation

"In Game" still from Unity based interactive virtual shooting range/trainer

Glock 19 modeled and textured from photo reference, and rendered in Maya with Mental Ray

Glock 19 modeled and textured from photo reference, and rendered in Maya with Mental Ray

Glock 17 - Photoshop comp from multiple render passes

Optimized CAD data, materials, lighting, animated and rendered in 3Ds Max and V-Ray. Textures and compositing: Adobe Photoshop and After Effects. Final animation used in Unity based app.

Flight Reservoir Cooler from CH47 Helicopter for nGrain- One of many detailed models created from photo reference with Maya, 3Ds Max and Photoshop, then converted to nGrain format for use in their real time, virtual maintenance training software.

Flight Reservoir Cooler from CH47 Helicopter

Optimized CAD data, additional modeling, materials and shaders in 3Ds Max and V-Ray.

Bauer Hockey Helmet created in Maya from partial CAD data and physical reference for marketing.

Low poly valve model created in Maya for a Lockheed Martin Unity virtual maintenance product demo. Beauty render composited in Photoshop.

Detailed Maya model part example before converting to nGrain’s voxel format.

Optimized CAD data, additional modeling, materials and shaders in Maya and Mental Ray.

Optimized CAD data, additional modeling, materials and shaders in Maya and Mental Ray.

Maya model and rendering composited in Photoshop over photograph.

Low poly model (train interior and exterior) for Unity Game Engine.

Mental Ray shaders, lighting and rendering in Maya of simplified CAD model.

Created exploded view render using Mental Ray shaders, lighting and rendering in Maya of existing model. Composited in Photoshop.

Mental Ray shaders, lighting and rendering in Maya of existing model.

3DS Max, Phoenix FD and Adobe After Effects

3DS Max, Phoenix FD and Adobe After Effects

"Visible Weapon" - Unity based interactive trainer

Unity based interactive product trainer

Maya and Adobe After Effects

Maya and Adobe After Effects

Maya and Adobe After Effects

Maya and Adobe After Effects

Real-time screen capture, CryEngine 3, Engine room demo for Lockheed Martin

Unity based interactive product trainer

Description

Screen Grabs, Still Renders, Real-time and pre-rendered video work examples done while at Digimation. Software used included, Maya, 3Ds Max, Photoshop, After Effects, Unity 3D, and CryEngine 3 Sandbox.

Created for Gencor, nGrain, Glock, Lockheed Martin, Riverhawk FSF, and Hornbeck Offshore Services and Others