Grant Niesner

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Maya, 3ds Max, Phoenix FD, Softimage
Modeling, Animation, VFX, UV mapping, Texturing and Rendering (Keyshot, Arnold, V-Ray, Mental Ray)

Unreal Engine 4, Unity
Game Engine Asset and Environment Creation

Substance Painter, Adobe Photoshop, Illustrator
Texture Painting, Photo-Retouching and Illustration

ZBrush, Mudbox, 3D Coat
High Definition Modeling and Surface Sculpting

After Effects
Animation Compositing and Video Production

Additional experience; Blender, Cinema 4D, Autodesk Inventor, Rhino, Solid Works and Nuke


1985 – 1989 Rochester Institute of Technology, Rochester, NY
Bachelor of Fine Arts in Industrial Design
Studies included Product Design, Traditional Animated Production, Sculpture, Graphic Design, Interior Design, Painting and 3D Computer Graphics