Grant Niesner

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Unreal Engine 4
Game Engine Asset and Environment Creation

Maya, 3ds Max, Softimage, MODO
Modeling, Animation, UV mapping, Texturing and Rendering (V-Ray, Mental Ray)

Adobe Photoshop, Illustrator
Photo-Retouching, Illustration and Texture Painting

ZBrush, Mudbox, 3D Coat
High Definition Modeling and Surface Sculpting

After Effects, Nuke
Animation Compositing and Video Production

Additional experience with; CryENGINE, Unity, Mari, V-Ray, Autodesk Inventor, Rhino and Solid Works


1985 – 1989 Rochester Institute of Technology, Rochester, NY
Bachelor of Fine Arts in Industrial Design
Studies included Product Design, Traditional Animated Production, Sculpture, Graphic Design, Interior Design, Painting and 3D Computer Graphics