Fun little test using Untiy's VFX for HakJak's 2023 HakJam week
ZBrush, Maya, Substance Painter, Unreal Engine 4
ZBrush, Maya, Substance Painter
ZBrush
ZBrush
ZBrush
ZBrush, Maya, Substance Painter
ZBrush, Maya w/XGen Hair, Substance Painter
ZBrush, DAZ Studio, Maya w/XGen Hair, Substance Painter
ZBrush, Maya, Substance Painter
ZBrush, Maya, Substance Painter
Maya 2022, Maya MASH, Arnold Render
Maya 2022, Maya MASH, Arnold Render
Mel Birnkrant's "The Outer Space Men" for DreamView Studios. 21 lower poly-count, but accurately detailed, articulated toy figures and 40 props, ready for AR and up-res’ing for photo-realistic rendering (for NFTs) and animation. Modeled in Maya from photo-ref and the actual toys. Check out theouterspacemen.com and melbirnkrant.com
One smooth pass in Maya and some detail added. Rendered in Maverick with customized shaders.
One smooth pass in Maya. Rendered in Maverick with customized shaders.
Original lower poly-count model
One smooth pass in Maya. Custom shader and material test render using Keyshot.
Maya UV layout of character and props
Some examples from Aegis Technologies / BlueHalo for use in real time simulation and training.
Modeled in Maya. Materials and textures created with Substance Painter and Photoshop.
Modeled and UV'd in Maya. Materials and textures created with Substance Painter and Photoshop.
Modeled and UV'd in Maya. Materials and textures created with Substance Painter and Photoshop.
Modeled in Maya.
Model and UV layout using Maya.
Model and UV layout using Maya.
Modeled in Maya. Materials and textures created with Substance Painter and Photoshop.
Modeled in Maya. Materials and textures created with Substance Painter and Photoshop.
Modeled in Maya. Materials and textures created with Substance Painter and Photoshop.
Modeled and UV'd in Maya. Materials and textures created with Substance Painter and Photoshop.
Modeled and UV'd in Maya. Materials and textures created with Substance Painter and Photoshop.
No modeling - Just rendered with Maya Arnold and comped with Photoshop.